module Base
{

    model KShirt_Ground
    {
        mesh = WorldItems/Clothing/KShirt_Ground,
        scale = 1,
    }



    item Shirt_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_Cerberus,
        BodyLocation = base:Shirt,
        BloodLocation = ShirtLongSleeves,
        IconsForTexture = Shirt_Cerberus;Shirt_Cerberus2,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.2,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Cerberus_Open;Shirt_Cerberus_OpenRolledUpSleeves;Shirt_Cerberus_RolledUpSleeves,
	ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
	ClothingExtraSubmenu = PutOn,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_Cerberus_Open
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_Cerberus_Open,
        BodyLocation = base:Shirt,
        BloodLocation = ShirtLongSleeves,
        IconsForTexture = Shirt_Cerberus_Open;Shirt_Cerberus_Open2,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.15,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Cerberus;Shirt_Cerberus_OpenRolledUpSleeves;Shirt_Cerberus_RolledUpSleeves,
	ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
	ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_Cerberus_OpenRolledUpSleeves
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_Cerberus_OpenRolledUpSleeves,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_Cerberus_OpenRolledUpSleeves;Shirt_Cerberus_OpenRolledUpSleeves2,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.15,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Cerberus;Shirt_Cerberus_Open;Shirt_Cerberus_RolledUpSleeves,
	ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
	ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_Cerberus_RolledUpSleeves
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_Cerberus_RolledUpSleeves,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_Cerberus_RolledUpSleeves;Shirt_Cerberus_RolledUpSleeves2,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.2,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Cerberus;Shirt_Cerberus_Open;Shirt_Cerberus_OpenRolledUpSleeves,
	ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
	ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_ShortSleeve_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_ShortSleeve_Cerberus,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_ShortSleeve_Cerberus;Shirt_ShortSleeve_Cerberus2,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.2,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_ShortSleeve_Cerberus_Open,
	ClothingItemExtraOption = JacketOpen,
	ClothingExtraSubmenu = PutOn,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_ShortSleeve_Cerberus_Open
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_ShortSleeve_Cerberus_Open,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_ShortSleeve_Cerberus_Open;Shirt_ShortSleeve_Cerberus_Open2,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.15,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_ShortSleeve_Cerberus,
	ClothingItemExtraOption = PutOn,
	ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = KShirt_Ground,
    }



   item Shirt_Neckholder_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_Neckholder_Cerberus,
        BodyLocation = base:Tshirt,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_Neckholder_Cerberus;Shirt_Neckholder_Cerberus2,
        Insulation = 0.2,
        WindResistance = 0.15,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

   item Shirt_NeckholderShort_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_NeckholderShort_Cerberus,
        BodyLocation = base:Tshirt,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_NeckholderShort_Cerberus;Shirt_NeckholderShort_Cerberus2,
        Insulation = 0.15,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_TankTop_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,

        ClothingItem = Shirt_TankTop_Cerberus,
        BodyLocation = base:TankTop,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_TankTop_Cerberus;Shirt_TankTop_Cerberus2,
        Insulation = 0.1,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_TankTopShort_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_TankTopShort_Cerberus,
        BodyLocation = base:TankTop,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_TankTopShort_Cerberus;Shirt_TankTopShort_Cerberus2,
        Insulation = 0.1,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_Tshirt_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_Tshirt_Cerberus,
        BodyLocation = base:Tshirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_Tshirt_Cerberus;Shirt_Tshirt_Cerberus2,
        Insulation = 0.2,
        WindResistance = 0.15,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_TshirtShort_Cerberus
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,,
        ClothingItem = Shirt_TshirtShort_Cerberus,
        BodyLocation = base:Tshirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_TshirtShort_Cerberus;Shirt_TshirtShort_Cerberus2,
        Insulation = 0.15,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }






}
